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Kiltayre: Session 24 ideas

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SUMMARY

Five fingers of stone
Five swords of bone
Many yards of silk
Many of strange ilk
Two bears and three deer
Two trees and a titan’s tear

The five fingers of stone: the Hand of Gulresh. Houses a deep earth crystal mine that is worked by Goblins who are being controlled because Scours have all the goblin-females prisoner.

Kentos’ shouldermen guarded their liege’s tomb and a book of Fimbulwinter. Each of the fie shouldermen bore a sword of bone.

Silk draping through the Sipran keep library led to Stonecrest; a place with many of strange ilk.

All three books are in the possession of the Church. The two bears have the three deer.

The Titan’s Tear has been located by Felghanis after questioning Allabrahni. What are the two trees?

NEXT

We’re in the final run, now, and the players need to figure out a course of action. I think they’re a bit lost as to what they can actually achieve regarding the books. With that in mind have some events planned which can help nudge, or have them trip over, a decent course of action.

There’s a real-world time-limit on this game. It has to be wrapped up in about 9 sessions. Given the ground we can cover in one session I think this is entirely possible, but probably not at L13-15 like we discussed at the table.

However, there’s some cool side-plots to resolve first. Some of which may tie into the main plot arc. I’ll keep you all posted.


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